LW1: Exploring Embodied Speculation in Participatory Design and Innovation
Marco C. Rozendaal, Delft University of Technology, Holland
Marie L. Heidingsfelder, Fraunhofer Center for Responsible Research and Innovation, Holland
Frank Kupper, VU University Amsterdam, Holland
In this one-day learning workshop, we explore how embodied speculation in participatory design and innovation can help stakeholders imagine, critically reflect and engage in dialogue about the social opportunities and ethical implications of emerging technologies. The workshop starts with a round table discussion about relevant criteria when conducting embodied speculations. We then engage in embodied speculation ourselves, focusing on identifying the social opportunities and ethical implications of Quantified Self technologies for the year 2026. We end the workshop by reflecting on our experiences with these embodied speculations to foster knowledge exchange and learning. We reach out to participants with different professional backgrounds in the fields of design and innovation that would like to learn about embodied speculative techniques and who would like to explore the research opportunities this opens up.
Monday 15. August, 09.00 – 17.00, INCUBA (Room 112), Full day
Registration: First come- first served basis (20 participants)
LW2: Who is it that Participates? Exploring an Intentional and Dialogical Self-Concept for Emancipatory Participatory Design
Ineke Buskens, United Nations University, Computing and Society, China
Human beings not only adapt to the concepts, practices, beliefs and norms that preserve cultural hegemony: with their own doing, acting, knowing, relating, being and becoming, they live, embody, identify with and defend the structures that maintain power imbalance and discrimination. Understanding how ‘natural’ it is for discriminated people to identify with the cultural hegemony that disadvantages them whilst at the same time fervently aspire to a more empowered reality, is important knowledge for participatory design that is grounded in emancipatory intentions. However, without know-how such knowledge remains impotent: participatory design scholars engaging in emancipatory work, need to be able to facilitate the processes of personal and social change that participatory design will set in motion. Such processes will not be smooth trajectories and the mainstream concept of a homogenous and coherent self will not be helpful in understanding the complexities that will present themselves. In this workshop, a self-concept will be introduced that can be used to make sense of the often contradictory thoughts, emotions, aspirations and anxieties that personal and social change brings up. Participants will apply this concept of self-in-change to a personal journey of their own choice, and in dialogue with partners explore how this know-how can enhance their personal process management style.
Tuesday 16. August, 09.00 – 12.30, INCUBA (Room 131), Half day
Registration: First come- first served basis (16 participants max)
LW3: Hybrid Games for Stronger Neighborhoods: Connecting Residents and Urban Objects to Deepen the Sense of Place
Benjamin Stokes, American University, United States
Karl Baumann, University of Southern California, United States
FranÇois Bar, University of Southern California, United States
This half-day workshop will prototype and advance theory around the participatory design of hybrid games. In contrast to screen-centered games, our platform makes it easier to repurpose ordinary urban objects – from aging payphones to experimental bus stop displays. The resulting games are hybrids, where the action is alternately woven across the digital and physical. Successful hybrid games offer choices to players that are immediate and connected to real life, from introducing neighbors (building the social fabric), to photographing street art (documenting local culture), buying from a local business (shifting the economy), and revealing local history. Based on three years of experience in South Los Angeles, our methods for Participatory Design (PD) combine low and high-tech to leverage local culture. The workshop requires no particular technology skills, since the platform seeks to maximize participation in the design process. Participants’ own knowledge of cities and important cultural neighborhoods will be used to create 2-3 semi-functional games. Hidden in each design is a set of technologies that bridge communication networks, including cell phone SMS and Raspberry Pi computers hidden inside payphones.
Tuesday 16. August, 13.30 – 17.00, INCUBA (Room 131), Half day
Registration: First come- first served basis (20 participants max)