Wednesday, 17. August, 13.30 – 15.00
Thursday, 18. August, 13.30 – 15.15
Nygaard – Basement Level + Library
Exhibitions are on display Wednesday and Thursday 09:00 – 17.00
De Andere Markt: Transferring Imaginations of Work
How do you imagine a workstation based on your unique capabilities? The project De Andere Markt (DAM, a Living Lab in the city of Genk) explores this question via the Participatory Design of semi-fictional ‘workstations’ addressing local skills. Through this process we give shape to ‘the future of work’ together with local citizens, public and private organisations and an international network of researchers. The findings, methods, tools and artefacts are made public and open source, which allows them to be transferred to other projects, locations and times, as a means of supporting a broader, sustainable and informed debate on ‘work’. This exhibition and workshop seeks to contribute to the debate on the values and ways of transferring local initiatives to different groups in the city and other projects in different contexts, locations and times.
Liesbeth Huybrechts – University Hasselt, Belgium
Pablo Calderón Salazar & Katrien Dreessen – LUCA School of Arts, Belgium
Keep Forget: Turning Memories and Stories into Artefacts
‘Keep Forget’ focuses on transforming location-based memories and stories into tangible objects (i.e. artefacts). During the project (2013-2016), the residents of the neighbourhood of Winterslag as well as other local actors (the city, local organisations, etc.) were involved ins sharing their stories and (individual) memories about Winterslag and to visualize the meaning they had for themselves as individuals as well as for their community through the creation of artefacts. Through this exhibition, we explore the roles of relational expertise and power relations in the Participatory Design project ‘Keep Forget’.
Andrea Wilkinson, Katrien Dreessen & Selina Schepers – LUCA School of Arts, Belgium
Conditioning Change: Unfolding Interactions for Practice-Based Pull for Tech
We invite participants to experiment with the “Interaction Navigator”, a simple tool to bring a nuanced reflection before, during and after interactions. It has been developed in the context of language learning outside the classroom, as a reflective tool for improving language learning through everyday interactions. The use of the tool sensitizes learners to the systemic connectedness of an interaction and the activities, objects and roles that can used before and after an interaction to expand the quality and depth of interaction. The use of the paper-based interaction navigator as a central practice new type of language course in Finland and Iceland has resulted in a desire for technological support (“pull for tech”) to scaffold learning interactions experiences. In this exhibition, we invite participants to use the tool to reflect on their own practices in order to find possible “pulls for tech” for improving their daily practices.
Nicholas B. Torretta & Brendon Clark, Interactive Institute Swedish ICT, Sweden
Public Collaboration Lab
This exhibition introduces the Public Collaboration Lab (PCL), a one-year research project that explores the potential for, and value of, strategic collaboration between design education and local government to better engage council staff and the citizens they serve, in the development and application of design-led approaches to social challenges to inform policy. It displays a selection of practice-based PCL collaborative design engagement tools that provide a site for argument, debate and exchange between participants in the process of creative engagement. Taking these tools as a starting point, this mini-workshop explores the various definitions of such tools (thing, boundary object, cultural probe, etc.), discussing their role in participatory design research.
Adam Thorpe, Alison Prendiville, Sarah Rhodes, Lara Salinas, University of the Arts London, United Kingdom
An Investigation into the Systems of Traditional Laotian Textile
Based on a case working closely with Loatian Textile communities, this mini-workshop explores the role of designers in the context of projects related to craft, design and heritage preservation. The advancement of technology and merge of different medium in the last decades, determined design processes increasingly multi-layered and complex, as a shift is been witnessed, from the design of material things to the design of immaterial systems that surround and include the material things. In the case of heritage preservation, a change should be addressed by re-positioning the aim and the role of the design in the process in question moving away from merely economical interests towards design approaches to favor education, appreciation of culture and awareness.
Nanci Takeyama, Nanyang Technological University, Singapore
As any field of human action, design is constantly being transformed from the practice of those who are professionally engaged in it. Design is continuously evolving, partially from the interaction with other fields of human action and their modes of knowledge production and also from the debates within the field of design. We would like invite you to the process of analysis carried out from all the singular research projects developed by LaDA researchers under the main topic of “Design in Movement”. We propose to do this in two moments: Firstly, an exhibition to present our programs, research questions, experiments and interventions. And secondly, a design game to be held with the participants of the conference aims to bring up discussions on what is the role of design in a very complex world.
Zoy Anastassakis, Barbara Szaniecki, Maria Cristina Ibarra, Cassia Mota, Imaíra Medeiros, Moema Oliveira, Marina Sirito, Mariana Costard – Rio de Janeiro State University, Brazil
Formulating “the Obvious” as a Task Request to the Crowd: An Interactive Design Experience across Cultural and Geographical Boundaries
The exhibition will demonstrate the technologies that were co-designed with Namibian rural communities with the main objective of preserving Indigenous Knowledge (IK) and Cultural Heritage (CH). Set up as a simulation, we showcase how rural communities collect information (images, text, audio, video) about their traditional items or events to be crowdsourced to graphic designers. The graphic designers then model the items in 3D format and send back the rural communities for evaluation and acceptance to be integrated into the existing technologies. Conference participants will be engaged in exploring the technologies as well as discussions around the specific usage and design challenges.
Colin Stanley, Heike Winschiers-Theophilus, Namibia University of Science and Technology, Namibia
Edwin Blake, University of Cape Town, South Africa
Kasper Rodil, Aalborg University, Denmark
Gereon Koch Kapuire, Donovan Maasz, Michael Chamunorwa, Namibia University of Science and Technology, Namibia