FP2: Participatory Conditions

With contributions on methods and tools to support the expression of the multiple values of individuals and communities; the challenges for community-based PD in surfacing and negotiating conflicting values and interests; and how PD processes can be configured practically to draw out meaningful, richly creative participation which recognizes individuals’ unique qualities, needs and contributions.

Wednesday, 17. August, 15.45 – 17.15
Peter Bøgh Andersen Auditorium, Nygaard
Chair: Silvia Lindtner, University of Michigan

Voicing Values: Laying Foundations for Ageing People to Participate in Design

Tuck Leong, University of Technology, Australia
Toni Robertson, University of Technology, Australia

Abstract: This paper discusses Participatory Design workshops that sought to enable ageing people to articulate their core values in relation to their experiences of ageing. Our motivations were to better understand how ageing people decide whether or not to adopt and use particular technologies, and to gain insights into the kinds of technologies that might support their aspirations as they age. We contribute to current understandings of ageing people’s values, including a range of values that were most important to our participants, insights into how these values are expressed and experienced in everyday lives, the inter-relatedness of values in action, and how the three social dimensions of self, friends and family, as well as community influence the expression of values. The workshops demonstrated how engaged ageing people are with others and the broader communities they inhabit. We reflect on the processes, methods and tools that were useful when supporting people to voice their values and how this approach can support the participation of ageing people in design.

Negotiation of Values as Driver in Community-Based PD

Erik Grönvall, IT University of Copenhagen, Denmark
Lone Malmborg, IT University of Copenhagen, Denmark
Jörn Messeter, IT University of Copenhagen, Denmark

Abstract: Community-based PD projects are often characterized by the meeting of conflicting values among stakeholder groups, but in research there is no uncontested account of the relation between design and conflicting values. Through analysis of three community-based PD cases in Denmark and South Africa, this paper identifies and discusses challenges for community-based PD that exist in these settings based on the emergence of contrasting and often conflicting values among participants and stakeholders. Discussions of participation are shaped through two theoretical perspectives: the notion of thinging and design things; and different accounts of values in design. Inspired by the concept of design things, and as a consequence of the need for continuous negotiation of values observed in all three cases, we suggest the concept of thinging as fruitful for creating productive agonistic spaces with a stronger attention towards the process of negotiating values in community-based PD.

Creating Creative Spaces for Co-Designing with Autistic Children – The concept of a “Handlungsspielraum”

Julia Makhaeva, Vienna University of Technology, Austria
Christopher Frauenberger, Vienna University of Technology, Austria
Katharina Spiel, Vienna University of Technology, Austria

Abstract: Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of participants. To this end, we have developed the concept of “Handlungsspielraum” – the conceptual creative space in which participants and designers collaborate, exploring unique pathways by balancing given structures and freedoms in order to creatively think about the design at hand. Beyond the theoretical value of this perspective, we have found the concept to be a powerful, practical tool which allows designers to plan, conduct and reflect on co-design activities. In the OutsideTheBox project it has supported us in systematically developing tailored co-design activities with autistic children to design interactive “smart” objects. It has allowed us to consciously design creative spaces by providing social, physical and mental-methodological structures as well as creative freedoms. In the paper we establish the concept of a “Handlungsspielraum” and provide four case studies to demonstrate the practical guidance that it offers.

Playing with Personalisation and Openness in a Codesign Project Involving People with Dementia

Rita Maldonado Branco, University of Porto, Portugal
Joana Quental, University of Aveiro, Portugal
Óscar Ribeiro, Institute of Biomedical Sciences, Portugal
Abel Salazar (ICBAS), University of Porto, Portugal

Abstract: This paper describes and discusses the configuration of participation, and the first results of a participatory design research project, which explores how design can enable people with dementia and their social circle to codesign personalised strategies to communicate, focusing on leisure and entertainment as means to build and maintain social relationships. Personalisation is seen as an invitation to participate in the design project, where several aspects are left open to be redefined, organised and controlled by participants according to their needs, preferences and availabilities.