Contributions

PDC 2016 offers multiple venues for contributions, including Papers, Workshops, Tutorials, Doctoral Consortium, Interactive Exhibition, Industry cases, and Art and Design installations. PDC 2016 seeks novel research results or new ways of thinking about, studying, or supporting shared activities in these and related areas:

PD in the era of Participation: Critical and theoretical reflections of the role of participatory design in a participatory era. What defining values, utopias and characteristics does it hold, and what are the stakes and challenges for the future?

Critical analysis of sociotechnical relations: Analysis of social and technical relations, e.g. how social and technical relations shape and can be shaped towards cooperative design of IT; politics and technology design; critical analysis of gender, power, culture and sociomaterial dimensions in the development, implementation and appropriation of technology.

Domain-specific applications of PD: Experiences and analysis of applications of PD within specific domains, including: museums, heritage, tourism, industry, healthcare, transportation, education, navigation, public administration, crisis management, social computing, and other domains and communities.

Empirical investigations: Findings, insights and guidelines from empirical participatory design studies, in depth and/or long-term social research, experiments and collaborative interventions of design and user research.

Infrastructures and complex challenges: Empirical and theoretical studies and perspectives addressing complex challenges such as the infrastructuring of multiple and widely distributed stakeholders in IT design.

Theory: Development of new theoretical concepts, introduction of theoretical perspectives, or critical analysis with clear relevance to participatory design and collaboration around technology design and use.

Tools, methods and techniques: The description and evaluation of new tools, methods and techniques developed to facilitate co-operation on IT-based systems, artefacts, experiences or organizational forms of technology design, including the extension of existing ones.