Conference Venue

The conference will take place at Aarhus University in Aarhus, Denmark

The main conference will be held at the School of Communication and Culture in the newly build Peter Bøgh Andersen Auditorium in the Nygaard Building (marked in blue below) at Aarhus University, Helsingforsgade 14, Aarhus, Denmark. The auditorium houses 300 guests and has all the modern facilities necessary for an international conference such as PDC. Workshops, Doctoral Colloqium and the Tutorial takes place in INCUBA science park (marked in yellow below) on  Monday and Tuesday.


The conference is hosted by the Department of Digital Design and Information Studies and the Center for Participatory IT (PIT), located in IT city of Katrinebjerg, a creative center for IT innovation and research. PIT and CAVI (below) are key players in the creative research environment.

The Center for Participatory IT (PIT) has strong roots in the Scandinavian tradition for Participatory Design (PD), which combines the areas of technology development and use with a broader interest in participative practices at the workplace and beyond. The interdisciplinary research center PIT has an important mission in re-conceptualizing participation, while providing alternative ways of understanding and deploying IT. In order to develop the foundation for understanding alternative forms of thinking and supporting participation through IT, we emphasize the need for the encounter of humanistic and computer science traditions, and bring together a team of researchers who come from aesthetic, cultural, practice-oriented as well as technological research disciplines.


The Centre for Advanced Visualization and Interaction (CAVI), is a part of the University of Aarhus with activities within the fields of architecture, interaction design, scientific visualization, art and culture. CAVI’s facilities are used for teaching and research and for projects with companies and institutions outside the university. The interdisciplinary research center carries out research through design, making practical design experiments aimed at gaining insight into interaction design – design process, as well as interface and use.